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Dusk Concept 05

13 February 2011

Another week, another piece of concept art. This one's another idea for a larger room. Probably a one which enforces the player into a leap of faith, with plenty water running about below to make it obvious to the player that its okay to do so. But yeah, just more ideas really.

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Dusk Concept 04

06 February 2011

More concept art, trying to work out how Kiya's going to move around her environment while carrying a huge scythe. Most of the movement like swimming, climbing, jumping is having to take her weapon into account.

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Dusk Concept 03

30 January 2011

Another quickish update for the week as VMS has dominated the entire week again. One of the ideas I have for central room for one of the areas in Dusk is a large underground cavern with a Giant underground sphinx which acts as a platform in both the foreground and background. I might even have it act as a door and such too. We'll see.

I also plan for this room to have more stuff going on in it. Perhaps like waterfalls in the background, and foliage in the foreground.

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Dusk Concept 02

23 January 2011

More Dusk concept art. One of the things I really want in the game is layered platforming. I love in games when you can go through a door and end up in the background. This is mostly a mock up of how I imagine this to look. Also I was also trying to work out how Kiya would jump and grab onto things while still holding her scythe. I came up with a slight improvement to this after drawing this, but I'll try drawing that again later to see how that looks.

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Dusk Concept 01

16 January 2011

Here's the first full piece of concept art for the project. Its not drawn in a complete style but that's kinda intentional. I'm just trying to get ideas out of my head and down onto paper so I don't forget them. So this here is my first kinda visions of the starting area with Dusk, with a somewhat battered Kiya's broken outfit. I'll leave you all guessing as to why exactly she's a bit of a bloody mess right now. Anyway, expect more stuff like this in the future.

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